Full video: https://www.youtube.com/watch?v=9M0LZ3xrn8Y
This week I’ve been moving The Echoes of Mars from Unity onto my own engine built on TypeScript, because the web is the side of me I know best. The lore, characters, conversations and gameplay stay mine, so I’m taking it a bit slower to keep the human spirit in.
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Devlog #4: Moving The Echoes of Mars to my own engine
I'm rebuilding the game on a TypeScript engine, because the web is what I know best