Indie game developer & designer
Making games and the interfaces around them.
I ship commercial games solo and design the interfaces around them — after a decade building production front-ends and three years in UX/UI.
- Status
- Heads-down
- Based in
- Almaty, Kazakhstan
- Currently
- Automation & Agents Integration @SPACED.SCHOOL & Building the next major update for The Echoes of Mars.
Selected work
4 quiet projects
The Echoes of Mars
A voxel-art tower defence set on Mars in 2137, where ancient creatures thaw from the ice of Korolev Crater. Built entirely solo in Unity and shipped commercially on Steam.
Sakha Civilisation
A Civilization VI mod that adds the Sakha (Yakut) people as a playable civilisation — unique units, buildings, and mechanics drawn from the culture of the Russian Far North.
doidum — Fearless & Independent Media
Brand identity for an independent, fearless media outlet — a wordmark and system built to feel principled, modern, and unmistakably its own.
Bohemian Day Clock
A custom-drawn 24-hour daylight clock inspired by the in-game timepiece from Kingdom Come: Deliverance — sunrise, dusk, and the whole day laid out in a single ring.
Writing
Notes from the margin
My problem with To-Do lists
Instead of just checking off tasks, we need a system that actually understands the nuance. Like when someone has to skip or isn't sure. Also make the data visualisation show the real, high-level insights, instead of dull numbers
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Valve’s Action to Conquer the PC World Has Begun
Valve aims to conquer the PC market with SteamOS, an Arch-based Linux OS initially designed for gaming. Modern technological advancements, coupled with third-party support, have mitigated prior issues, positioning SteamOS as a viable alternative to Windows.
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Middle English & the medieval world that couldn't scale
A Middle English video pulls me into the 1200s and 1300s: Aristotle in Paris, Dante in Tuscan, and the Turkic ancestors of the Sakha fleeing the Mongol storm
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